Controlling wagering transactions for multi-provider game content

ABSTRACT

Described herein are processes and devices that control wagering transactions for multi-provider game content. One of the devices described is a wagering game system. The wagering game system can process a plurality of wagering games from multiple wagering game providers on a single wagering game machine during a single wagering game session. The system can communicate wagering transaction information for the plurality of wagering games between the wagering game machine and an account server. The wagering game system can synchronize a session funds balance on the wagering game machine with an account balance on the account server. The system can utilize different modes of synchronizing the account information for the multiple wagering games.

RELATED APPLICATIONS

This application claims the priority benefit of U.S. Provisional Application Ser. No. 61/033,678 filed Mar. 4, 2008, U.S. Provisional Application Ser. No. 61/036,671 filed Mar. 14, 2008, U.S. Provisional Application Ser. No. 61/046,912 filed Apr. 22, 2008, and U.S. Provisional Application Ser. No. 61/054,270 filed May 19, 2008.

LIMITED COPYRIGHT WAIVER

A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever. Copyright 2009, WMS Gaming, Inc.

TECHNICAL FIELD

Embodiments of the inventive subject matter relate generally to wagering game systems, and more particularly to devices and processes that control wagering transactions for multi-provider game content.

BACKGROUND

Wagering game machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines depends on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing wagering game machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for wagering game machine manufacturers to continuously develop new games and gaming enhancements that will attract frequent play.

SUMMARY

In some embodiments, a method comprises tracking wagering transactions, for primary wagering game content, using a first funds tracking mode, wherein the primary wagering game content is provided to a wagering game machine by a first wagering game provider; detecting a request to process secondary wagering game content on the wagering game machine, wherein the secondary wagering game content is provided by a second wagering game provider, and wherein the secondary wagering game content uses a second funds tracking mode different from the first funds tracking mode; transitioning the tracking of the wagering transactions for the primary wagering game content from the first funds tracking mode to the second funds tracking mode; and tracking wagering transactions for both the primary wagering game content and the secondary wagering game content using the second funds tracking mode.

In some embodiments, the first wagering game provider is a first wagering game manufacturer store and the secondary wagering game provider is a second wagering game manufacturer store.

In some embodiments, the first funds tracking mode is any one or more of a cash-based funds tracking mode and a ticket-based funds tracking mode, and the second funds tracking mode is an account-based funds tracking mode.

In some embodiments, the transitioning the tracking of the wagering transactions for the primary wagering game content comprises performing, before transitioning into an account-based funds tracking mode, any one or more of transferring funds on the wagering game machine to an account and cashing out funds on the wagering game machine for the primary game.

In some embodiments, the tracking wagering transactions for both the primary wagering game content and the secondary wagering game content uses an account-based funds tracking mode, and wherein the tracking comprises reporting wagers for both the primary wagering game content and the secondary wagering game content to an account server; receiving a verification message from the account server that a player account has sufficient funds to place the wagers; subtracting the wagers from a funds meter on the wagering game machine that tracks an account balance; activating the primary wagering game content and secondary wagering game content; determining wagering game outcomes for both the primary wagering game content and the secondary wagering game content; and adding win amounts from any one or more of the primary wagering game content and the secondary wagering game content to the funds meter on the wagering game machine.

In some embodiments, the tracking wagering transactions for both the primary wagering game content and the secondary wagering game content comprises: storing a plurality of wagering transactions for both the primary wagering game content and the secondary wagering game content on the wagering game machine for a plurality of game plays; and reconciling the plurality of wagering transactions with an account server to update a player account balance after the plurality of game plays.

In some embodiments, one or more machine-readable media having instructions stored thereon, which when executed by a set of one or more processors causes the set of one or more processors to perform operations comprises detecting a request to process a plurality of wagering games from multiple wagering game providers on a wagering game machine during a single wagering game session; communicating wagering transactions for the plurality of wagering games to a wagering game player account stored on an account server; and synchronizing a session funds balance on the wagering game machine with an account balance for the wagering game player account.

In some embodiments, the communicating and synchronizing comprises communicating the wagering transactions for the plurality of wagering games to the account server after every wagering game outcome during the wagering game session; and restricting wagering game play on the wagering game machine until the session funds balance and the account balance are synchronized after every wagering game outcome.

In some embodiments, the communicating and coordinating comprises communicating the wagering transactions for the plurality of wagering games to the account server after every wager and after every wagering game outcome during the wagering game session; and restricting wagering game play on the wagering game machine until the session funds balance and the account balance are synchronized after every wager and wagering game outcome.

In some embodiments, the communicating and coordinating comprises storing a plurality of wagering transactions on the wagering game server for a plurality of wagers and wagering game outcomes; communicating the plurality of wagering transactions as a single communication to the account server; and restricting wagering game play until the session funds balance and the account balance are synchronized.

In some embodiments, the machine-readable media further comprises detecting a long running wagering game, initiated during the wagering game session, that continues to run after the wagering game session has ended; detecting a wagering game outcome for the long running game; and updating the account balance with any winning amounts generated from the wagering game outcome.

In some embodiments, a system comprises a primary wagering game server configured to provide primary wagering game content; a secondary wagering game server configured to provide secondary wagering game content; a wagering game machine configured to simultaneously process a first wagering game using the primary wagering game content and a second wagering game using the secondary wagering game content; and an account server configured to track wagering account information related to both the first wagering game and the second wagering game.

In some embodiments, the primary wagering game server is configured to serve wagering games created by a first wagering game manufacturer and the second wagering game server is configured to serve wagering games created by a second wagering game manufacturer.

In some embodiments, the system further comprises a coordination unit configured to synchronize a wagering game session balance on the wagering game machine with a wagering player account balance on the account server during a wagering game session for both the first wagering game and the second wagering game.

In some embodiments, the coordination unit is further configured to determine one or more synchronization modes for synchronizing the wagering game session balance and the wagering player account balance depending on any one or more of communication network bandwidth, player account preferences, system configuration settings, wagering game durations, and synchronization control rules.

In some embodiments, the system further comprises utilizing more than one synchronization mode during the wagering game session.

In some embodiments, the wagering game machine comprises any one or more of meters and controls to control wagering activity for both the first wagering game and the second wagering game.

In some embodiments, an apparatus comprises an account controller to control wagering transactions on a wagering game network; an account store to store financial account information related to a wagering game player account; and an account processor configured to receive wagering transaction values for a plurality of wagering games during a wagering game session, wherein the plurality of wagering games originate from multiple wagering game providers and are processed on a single wagering game machine; update a player account balance using the wagering transaction values for the plurality of wagering games, and generate a verification message to send to the wagering game machine to indicate that the player account balance is updated.

In some embodiments, the account processor is further configured to determine one or more synchronization modes for synchronizing the player account balance with a wagering game session balance on the wagering game machine based on synchronization control rules, wherein the synchronization control rules indicate a timing schedule for synchronizing the player account balance.

In some embodiments, the apparatus further comprises a content controller configured to provide control information for controlling the presentation of wagering game content for the plurality of wagering games, wherein the content controller is configured to generate control information to restrict presentation of the wagering game content until the account processor generates the verification message.

In some embodiments, the account processor is further configured to provide access to a social network account, and communicate social network account information generated while processing any one or more of the primary wagering game content and the secondary wagering game content.

In some embodiments, an apparatus comprises means for receiving primary wagering game content from a first wagering game provider; means for receiving secondary wagering game content from a second wagering game provider; means for detecting a wager amount for both the primary wagering game content and the secondary wagering game content; means for restricting game play until the wager amount can be verified with an account server; means for reporting the wager amount to the account server; means receiving a first verification message from the account server that a player account has a sufficient balance to transact the wager amount; means for subtracting the wager amount from a funds meter on the wagering game machine that tracks a wagering game session balance; and means for unrestricting game play.

In some embodiments, the apparatus further comprises means for determining wagering game outcomes for both the primary wagering game content and the secondary wagering game content; means for adding win amounts to the funds meter on the wagering game machine; means for reporting the win amounts to the account server; and means for receiving a second verification message from the account server that the account balance has been updated on the account server.

In some embodiments, the means for receiving the primary wagering game content and the secondary wagering game content comprises means for transitioning a cash-based funds tracking mode for the primary wagering game content to an account-based funds tracking mode; and means for tracking both the primary wagering game content and the secondary wagering game content using the account-based funds tracking mode.

In some embodiments, unrestricting game play comprises: means for activating the primary wagering game content and secondary wagering game content simultaneously with a single activation instruction.

BRIEF DESCRIPTION OF THE DRAWING(S)

Embodiments are illustrated in the Figures of the accompanying drawings in which:

FIG. 1 is an illustration of presenting wagering game content in multiple windows on a wagering game machine, according to some embodiments;

FIG. 2 is an illustration of a wagering game system architecture 200, according to some embodiments;

FIG. 3 is a flow diagram 300 illustrating presenting wagering game content from multiple wagering game content sources, according to some embodiments;

FIG. 4 is a flow diagram 400 illustrating coordinating the presentation of windows on a wagering game machine, according to some embodiments;

FIG. 5 is an illustration of coordinating account information between multiple content sources, according to some embodiments;

FIG. 6 is a flow diagram 600 illustrating coordinating account-based information for primary and secondary wagering games, according to some embodiments;

FIG. 7 is an illustration of a wagering game machine architecture 600, according to some embodiments; and

FIG. 8 is an illustration of a mobile wagering game machine 700, according to some embodiments.

DESCRIPTION OF ILLUSTRATIVE EMBODIMENTS

This description of the embodiments is divided into five sections. The first section provides an introduction to embodiments. The second section describes example operating environments while the third section describes example operations performed by some embodiments. The fourth section describes additional example operating environments, while the fifth section presents some general comments.

Introduction

This section provides an introduction to some embodiments.

Casinos, and other similar wagering game networks, provide a multitude of wagering games. These wagering games are created by different wagering game content providers and manufacturers, and are stored on separate gaming machines configured to process and present games from only that provider. When a player wants to play one of the games, the player has to find a specific machine within the casino that contains that wagering game. Some content providers, however, have recognized that a player may want to play more than one specific wagering game, and have thus created wagering game machines that can process and display multiple different wagering games themes and types from a single provider. Sometimes, however, a player may want to play a wagering game from more than one wagering game content provider or manufacturer. To do so, however, the player has to log in to, and out of, separate wagering game machines on a casino floor which are controlled by the different content providers. FIG. 1 shows a wagering game system 100 that can process multiple wagering games, from multiple content providers, on a single wagering game machine 160.

FIG. 1 is a conceptual diagram that illustrates an example of presenting wagering game content in multiple windows on a wagering game machine, according to some embodiments. In FIG. 1, a wagering game system (“system”) 100 obtains wagering game content and control information, via a communications network 122, from multiple content sources (e.g., different servers 150 and 180, different content providers, different manufacturers, etc.). The system 100 can present the content from the multiple content sources in single display 101 on a wagering game machine 160. The system 100 can utilize multiple windows to display the content, such as a main window 102 to display content (e.g., slot reels 104) from a first content source as well as controls and meters 109 that relate to the content provided in the main window 102. The system 100 can utilize one or more “auxiliary windows”, or “side-windows” 105, 106, 110, to present content from a second content source, along with some controls (e.g., button 115) and/or meters that may relate to the content in the side-bar windows 105, 106, 110. Further, the system can present some meters (e.g., the credit meter 108 and the point meter 113) and/or controls (e.g., the spin button 119), that may relate to activities that occur in all of the windows. Because the content in the main window 102 can come from a first content source, the content in the main window 102 may be referred to herein as “first-source” or “primary”, content. The first content source may be referred to herein as a “primary” content source, or “primary” provider. Further, because the content in the side-windows 105, 106, 110 can come from a second content source, the content in the side-windows 105, 105, 110, may be referred to herein as “second-source” or “secondary”, content. The second content source may be referred to as a “secondary” content source or a “secondary” provider. The terms “primary” and “secondary” distinguish the differences in the origin of the content, but not necessarily the importance or priority of the content.

The system 100 can determine how windows appear, expand, collapse, react to input, etc. The system 100 can intelligently determine an amount of available content to be displayed in a window, then automatically size, or resize, that window to present the amount of content. The system 100 determines the priority of primary content and secondary content in relation to each other. For example, the content of most importance, (e.g., a win notification) can get the highest priority and can be displayed first-in-time, or with greater significance (e.g., the system 100 may determine that a high priority window resizes and covers other lower priority windows, partially or fully, etc.). The side-windows 105, 106, 110 can have controls (e.g., collapse/minimize buttons, expand/maximize buttons, close/exit buttons, handles, scroll bars, resize-able frames, zoom, etc.) that a user can use to resize, move, or otherwise react with a window. For example, the side-windows 105, 106, 110 can have handles 118 to move the windows around. The frames of the side-windows 105, 106, 110 can be sizable. Further, the side-windows 105, 106, 110 can have control buttons 103, 107, 112 that collapse and expand the side-windows 105, 106, 110, respectively. The system 100 can prioritize a user's request to manipulate windows and respond to the request according to the importance and priority of the request. The system 100 can also deactivate certain functions based on priority and timing. For instance, the system 100 can prevent a window from being collapsed while a high priority activity occurs. For example, side-window 105 is displaying a celebratory animation of a jackpot win. As a result, the control button 103 is deactivated for the duration of the celebratory display so that a user cannot collapse the screen while the celebratory animation plays.

In some embodiments, the main window 102 and the side-windows 105, 106, 110, can present information using different technologies, file formats, etc. For instance, the wagering game machine 160 can present the primary content in the main window 102 using various complex game assets and configuration files stored on, or delivered to, the wagering game machine 160 when the wagering game machine 160 was configured by a first content provider (e.g. a manufacturer for the wagering game machine 160). The wagering game machine 160 can store and utilize the data, logic, game assets, etc., to present the primary content in a complex way (e.g., high-resolution, textured graphics, three-dimensional objects, etc.) and/or that may provide complex functionality that heavily utilizes the resources on the wagering game machine 160. Thus, the wagering game machine 160 can provide greater functionality in conjunction with the main window 102 and the primary content. However, the secondary content may come from a second content provider (e.g. a second manufacturer) that may not have access to all of the resources on the wagering game machine 160, or the wagering game network, that the primary content has access to. Consequently, the second manufacturer may create and/or provide (e.g., push the content from the wagering game server 180) the secondary content using technologies that can optimizes less complex data and programming, that can generate easily transportable files, that can quickly and efficiently push and pull data over a network, and that can unitize the secondary content into one, or very few, files. Examples of such technologies include, but are not limited to, Adobe™ Flash™ applications, Java Applets, streaming video and audio, Asynchronous Flash Applications, dynamic web technologies (e.g., XML, AJAX), etc. By utilizing these types of technologies, the second content provider can also better protect the secondary content by allowing the second content provider to store the secondary content on its own servers and push the secondary content to the side-windows. Thus, the secondary content provider may avoid having to store game assets on the wagering game machine 160, or other network servers, which may belong to, or be accessed by, competitors. Thus, in some embodiments, the side-windows 110 are configured to process different types of game content, in different files formats or using different technologies, than the main window 102.

Side-window 110 is an example of a side-window with tabbed sub-windows (“tabs”) 111. Tabs 111 help to break up different types of content. The tabs 111 can show different game types, themes, denominations, etc. The tabs 111 can show content from one secondary content provider, or from multiple secondary content providers. In some embodiments, the side-window 110, and/or tabs 111, can display an “attract” (e.g., advertisement or other attractive animations). The system 100 can cycle through the windows and/or tabs to display the attracts. The wagering game machine 160 can have touch sensitive capabilities so that a user can select the different tabs 111, manipulate the control buttons, etc.

According to some embodiments, the wagering game system 100 can include numerous capabilities and configurations. The following non-exhaustive list enumerates some example capabilities and configurations:

-   -   The system 100 can make the side-windows 105, 106, 110 viewable,         and display secondary game animations in the side-windows 105,         106, 110, while the primary game is being played.     -   The system 100 can make only one window “active” at a time.         Audio and video content of the active window can take precedence         over other window's content. The system 100 can also present a         single “active” tab at a time. Other tabs and windows may         process data in the background, however, even when they aren't         active.     -   The system 100 can utilize the tabs 111 to present different         types of content, such as control content, game content, game         information, etc., related to a single game, or to different         games. For example, two tabs could show content for two         different games, whereas a third tab could provide audio         controls to determine which audio is played for which game, how         loud, etc.     -   The system 100 can prioritize the display of the game content         within windows. For example, if two games are won at the same         time, then the system 100 can first present a celebratory         display of the game with the higher win value, and then present         the other celebratory display.     -   The system 100 can support patron input through a touch screen,         a mouse-pointer, a text-box, a dynamic image and/or buttons,         etc. The type of patron interaction can be determined by the         content being displayed.     -   The system 100 can automatically deactivate (e.g., resize,         close, collapse, etc.) a window after a specified period of         time. For example, if the window does not receive a user         response within the specified period of time, the window can         time out, and deactivate. In some examples, the system 100 can         detect a set duration for content to display and then deactivate         the window after the set duration. For instance, the system 100         can time the duration of a celebratory display and automatically         close, or collapse, a window after a set amount of time.     -   The system 100 can display windows from different locations on         the display (e.g., top, sides, and bottom). The system 100 can         cause a window to open, close, resize, etc. in different         directions (e.g., up, down, left, right, diagonal).     -   The system 100 can present side-windows on a top-box device, on         a peripheral device, etc.     -   The side-windows 105, 106, 110 can have the same functionality         as each other, with controls, tabs, etc. In other embodiments,         however, some windows may be different than others.     -   The system 100 can create content that is displayed in a window         and can control how that content operates. For instance, the         system 100 can create custom jackpot celebrations and other         custom animations for a specific window, based on a specific         game theme, player, etc.     -   The system 100 can determine any windows that are showing         information that should remain in view and adjust the windows         position, size, or the content within the windows, if necessary,         so that the important content remains constantly viewable. For         example, if a user presses a “help” button inside of a         side-window, the system 100 can resize the side-window to         display help text and graphics. The system 100 can scale the         frame size of a window, to show more or less content. In other         words, when a window is made smaller, fewer words, images, etc.         might be shown. On the other hand, system 100 can scale the         content in the window to grow, or shrink, as the window frame is         resized.     -   The system 100 can change the frame, borders, background, etc.,         of a window with different themes. The themes can be set by, and         indicate, a content provider.     -   The system 100 can respond to complex finger movements (e.g.,         finger strokes, pinches, reverse pinches, etc.) to emulate the         same actions that the control elements perform. For example, the         hand 146 illustrates a pinching movement that could zoom in and         out of the side-window 110.     -   The system 100 can manipulate (e.g., close, open, move, etc.)         multiple windows at once, and also provide control elements that         permit a user to do the same.     -   The system 100 can summarize any critical information from         multiple windows and/or tabs into a small portion of an active         window. Thus, the system 100 can present mandatory information,         as determined by a content provider, within a minimally         intrusive, but continuously viewable window.     -   The system 100 can minimize a side-window during a spin. The         system 100, still present critical data on the minimized display         of the side-window, for example, to report the results of the         spin.     -   The system 100 can detect when specific modes occur in different         windows and accordingly control the content of other windows.         For example, the system 100 can detect when a window activates         an attract mode. The system 100 can cycle the attract sequence         through some, or all, windows and/or tabs. For example, the         system 100 can activate an attract mode on the main window 102,         then activate an attract mode in the side-window 105, and so on         through side-windows 106, 110, until returning back to the main         window 102. This also works with the tabs 111. The system 100         can show attract animations as well as other casino controlled         content while in attract mode. The system 100 can have a         configuration controller that can be used to set the times to         show the attract modes.     -   The system 100 can also cause attract modes, and other modes         (e.g., game modes, help modes, casino-service modes, etc.) to         operate at the same time. For example, the main window 102 can         operate in a game mode under, or behind, the side-window 105,         while the side-window 105 operates in a celebratory mode.     -   The system 100 can support user input, if appropriate, for the         content being displayed. For examples, the system 100 can detect         when a patron interacts with casino services or account entry         information.     -   The system 100 can control whether a secondary content window         overlays or scales a main content window.     -   The system 100 can elevate a priority, or importance, of content         being displayed within any of the windows. For example, the         system 100 can force a window above other windows, present a         message or warning in the window, cause enhanced window         activity, etc., to bring the window to a patron's attention if         there is information in the window that the user needs to be         aware of.     -   The system 100 can intercommunicate between windows to         communicate game and account information (e.g., wagers, spins,         game outcomes, credits, etc.)     -   The system 100 can determine restrictions on a window, such as         when a window can be selected, when a window should be grayed         out, when a window should be replaced with a non-selectable         animation, etc.     -   The system 100 can determine denominations, user languages, etc.         of game content from other providers, manufacturers, etc.     -   The system 100 can interact with servers from different         providers to obtain control logic and content. The system 100         can include content on the same servers and treat the content         differently according to different rules.     -   The system 100 can control game activity in all windows,         interact with all games, etc.     -   The system 100 can run on a wagering game machine, on a server,         or any combination.     -   The system 100 can delegate control capabilities to primary game         content so that the primary game content can control one or more         secondary content games.

Although FIG. 1 describes some embodiments, the following sections describe many other features and embodiments.

Example Operating Environments

This section describes example operating environments and networks and presents structural aspects of some embodiments. More specifically, this section includes discussion about wagering game system architectures.

Example Wagering Game System Architecture

FIG. 2 is a conceptual diagram that illustrates an example of a wagering game system architecture 200, according to some embodiments. The wagering game system architecture 200 can include a primary wagering game server 250 configured to control primary wagering game content and communicate wagering game information, account information, and/or content coordination information to and from a wagering game machine 260. The primary wagering game server 250 can include a primary content controller 252 configured to manage and control primary content and presentation of primary content on the wagering game machine 260. The primary wagering game server 250 also can include a primary content store 254 configured to contain primary content to present on the wagering game machine 260. The primary wagering game server 250 also can include a coordination unit 256 configured to coordinate communications and control information between multiple content sources and account servers.

The wagering game system architecture 200 also can include a secondary wagering game server 280 configured to control secondary wagering game content and communicate wagering game information and/or account information to and from the wagering game machine 260. The secondary wagering game server 280 can include a secondary content controller 282 configured to manage and control secondary content and presentation of secondary content on the wagering game machine 260. The secondary wagering game server 280 also can include a secondary content store 284 configured to contain secondary content to present on the wagering game machine 260.

The wagering game system architecture 200 also can include an account server 270 configured to process financial transactions and control user related accounts accessible via wagering game networks and social networks. The account server 270 can store and track player information, such as identifying information (e.g., avatars, screen name, account identification numbers, etc.) or other information like financial account information, social contact information, etc. The account server 270 can contain accounts for social contacts referenced by the player account. The account server 270 can also provide auditing capabilities, according to regulatory rules, and track the performance of player's, machines, and servers. The account server 270 can include an account controller 272 configured to control information for a player's account. The account server 270 also can include an account store 274 configured to store information for a player's account.

The wagering game system architecture 200 also can include a wagering game machine 260 configured to present wagering game content, to receive and transmit information between various content sources and account servers, and to coordinate the presentation of the wagering game content in multiple windows within a graphical user interface on the wagering game machine 260. The wagering game machine 260 can include a windows controller 262 configured to coordinate the positioning, controls, actions, and timing of windows. The windows controller 262 can determine the priority of content and generate instructions that will control windows according to the priority of the content. The windows controller 262 also can communicate between windows, such as to determine wager amounts, account credit amounts, point amounts, etc. The windows controller 262 can also detect, and coordinate, the presentation of attract mode content. The wagering game machine 260 also can include a primary content controller 263 configured to manage and control primary content and presentation of primary content on the wagering game machine 260. For example, the primary content controller 263 controls how the primary content appears and acts within a main window. The wagering game machine 260 also can include a primary content store 266 configured to store primary content. The wagering game machine 260 also can include a secondary content controller 264 configured to manage and control secondary content and presentation of secondary content on the wagering game machine 260. For example, the secondary content controller 264 controls how the secondary content appears and acts within a side-window. The wagering game machine 260 also can include a secondary content store 267 configured to store secondary content. The wagering game machine 260 also can include an account processor 265 configured to control and communicate account information (e.g., financial transactions, player tracking information, etc.).

Each component shown in the wagering game system architecture 200 is shown as a separate and distinct element. However, some functions performed by one component could be performed by other components. For example, the coordination unit 256 can control windows and/or presentation of content, as necessary, to ensure a proper coordination of data. The coordination unit 256 may be in a separate device, or in one of the other devices shown. Furthermore, the components shown may all be contained in one device, but some, or all, may be included in, or performed by multiple devices on the systems and networks 222, as in the configurations shown in FIG. 2 or other configurations not shown. For example, in some embodiments, all content may be served from one machine or device, within a casino network, and/or be stored on the same storage device. The content can be stored on the one device with metadata that describes the provider for the content. The one device can have separate content controllers to exclusively control content from a single provider. The system can access the content, read the metadata, and determine from which provider the content originates so that it knows how to create control data (e.g., information/instructions that control the movement and action of a window, on the wagering game machine, in relation to the window's content.)

Furthermore, the wagering game system architecture 200 can be implemented as software, hardware, any combination thereof, or other forms of embodiments not listed. For example, any of the network components (e.g., the wagering game machines, servers, etc.) can include hardware and machine-readable media including instructions for performing the operations described herein. Machine-readable media includes any mechanism that provides (i.e., stores and/or transmits) information in a form readable by a machine (e.g., a wagering game machine, computer, etc.). For example, tangible machine-readable media includes read only memory (ROM), random access memory (RAM), magnetic disk storage media, optical storage media, flash memory machines, etc. Machine-readable media also includes any media suitable for transmitting software over a network. Furthermore, any of the components can be integrated or divided.

Example Operations

This section describes operations associated with some embodiments. In the discussion below, some flow diagrams are described with reference to block diagrams presented herein. However, in some embodiments, the operations can be performed by logic not described in the block diagrams.

In certain embodiments, the operations can be performed by executing instructions residing on machine-readable media (e.g., software), while in other embodiments, the operations can be performed by hardware and/or other logic (e.g., firmware). In some embodiments, the operations can be performed in series, while in other embodiments, one or more of the operations can be performed in parallel. Moreover, some embodiments can perform more or less than all the operations shown in any flow diagram.

FIG. 3 is a flow diagram illustrating operations for presenting wagering game content from multiple wagering game content sources, according to some embodiments. In FIG. 3, the flow 300 begins at processing block 302, where a wagering game system (“system”) receives primary wagering game content and control information from a primary content source.

The flow 300 continues at processing block 304, where the system receives secondary wagering game content and control information from a secondary content source. The secondary content source can push the secondary content, such as an Adobe Flash application, to a wagering game machine.

The flow 300 continues at processing block 306, where the system presents primary wagering game content in a main window and secondary wagering game content in one or more side-windows. The system can present the primary content and the secondary content simultaneously in their respective windows. The system can also control and present the primary and secondary content within their respective windows so that the content is mutually exclusive of each-other, or in other words, so that the content in each window does not have to affect the content in any other window.

The flow 300 continues at processing block 308, where the system determines content priority information and controls the appearance and actions of windows based on the content priority information. The system can detect activity occurring in each window, and can determine the importance of that activity. Based on the importance of that activity, the system can determine which activity has the highest priority, and generate one or more priority commands to control how the window reacts to other windows or user requests. Based on the priority commands, the system can control the appearance and actions of the windows.

FIG. 4 is a flow diagram illustrating operations for coordinating the presentation of windows on a wagering game machine, according to some embodiments. In FIG. 4, the flow 400 begins at processing block 402, where a wagering game system (“system”) receives a first control statement to display primary content in a first content window.

The flow 400 continues at processing block 404, where the system receives a second control statement to display secondary content in a second window. The first and second control statements can be generated by two different servers from two different content providers.

The flow 400 continues at processing block 406, where the system determines a content display priority for both the primary and secondary content based on a set of display rules. For instance, the system can store a set of rules based on the system's configuration settings, which control how content is displayed.

The flow 400 continues at processing block 408, where the system presents the highest priority content first in time or with greater prominence. For example, the system may detect a slot reel spin from a first game in a first window and a slot reel spin from a second game in a second window. The first game may complete its spin before the spin in the second window. If the first game in the first window results in a win, and the second game in the second screen does not, the system may determine, according to a hierarchy of rules, that a celebratory screen of a win is a high priority event, and must be displayed immediately, and with greater prominence, than a non-win presentation. As a result, the system may raise the first window above any other windows, run celebratory animations in the first window, increase lighting and/or contrast in the first window, etc. On the other hand, if the second game in the second window also wins at the same time that the first game in the first window wins, the system may determine which win resulted in a greater amount. The system can determine that the win with the greater amount is more important and, consequently, has a higher priority. As a result, the system can display a celebratory screen for the game with the highest win amount and hold in stasis the second celebratory screen until the first one is complete. Priority rules can take into consideration multiple factors, including, but not limited to, wins/loss information, credit information, meter information, user account information, hardware resources, advertising schedules, environmental variables, etc. Different content providers can determine their own set of rules. A coordination unit, in a central server, however, may reconcile the rules between various providers, and provide control information to the wagering game machine to prevent conflicts. Further, the system can provide a consistent set of rules, or protocol, to which all content providers can adhere.

The flow 400 continues at processing block 410, where the system receives a user request to manipulate a window or to interact with content displayed within a window. If the system receives a user request, then the flow continues at block 412.

The flow 400 continues at processing block 412, where the system determines a priority for the user request and responds to the user request according its priority. For example, a user may request to close a window. The system, however, has to determine whether the activity that is occurring within the window is more important that the user's request. For instance, the window may be presenting a reel spin, or another similar type of active game activity. As a result the system may determine that the reel spin must occur, and be presented, before the window can be closed. Alternatively, the system can plan for priority activities, such as by deactivating certain control options before processing a high priority command. For example, before conducting a wheel spin, the system can deactivate the control button that closes a window.

Additional Example Operating Environments

This section describes example operating environments, systems and networks, and presents structural aspects of some embodiments.

Coordinating Account Information in a Multiple-Content-Source Wagering Game Session

FIG. 5 is a conceptual diagram that illustrates an example of coordinating account information between multiple content sources, according to some embodiments. In FIG. 5, an account-based wagering system (“system”) 500 maintains a player wagering account on at least one account server 570. In some embodiments, more than one account server (e.g., a primary account server and secondary account server) can track more than one account, or more than one account can be tracked on a single account server 570. However, the account server 570, the wagering game machine 560, or some other device(s), can reconcile any transactions and balances for the multiple accounts so that the wagering game machine 560 can present a single credit meter 508 showing a combined total for all accounts.

The account server 570 can contain account information, and can communicate the account information via the communication network 522. The account server 570 can communicate with the wagering game machine 560 when the wagering game machine 560 is within range of the casino network. The account server 570 can manage a player's funds; provide auditing capabilities meeting exiting regulations; track player, machine, or portal performance in real time; and perform other operations related to tracking wagering game and player information. A player can add funds to the account at a cage, a kiosk, a computer, or at the wagering game machine 560, using a variety of funding methods (e.g., deposited cash, redeemed tickets, electronic funds transfers, bonus awards, funds awarded from third-party servers, etc.) The player can allocate some or all of their funds in an account to a game play session. A game play session can be started when a player inserts a player card into the wagering game machine 560 and can end when the player cashes out and removes the player card from the wagering game machine 560. The tracking of wagering game funds using an account may be referred to herein as an “account-based” funds-tracking mode, or more succinctly, as an “account-based mode”.

The system 500 can obtain content from multiple content sources, such as a primary wagering game server (“primary server”) 550 and a secondary wagering game server (“secondary server”) 580. In some embodiments, the wagering game machine 560 may track funds in a first funds-tracking mode (e.g., a cash-based mode or ticket-based mode) for a primary game, but receive a request to play a secondary game that utilizes a different funds-tracking mode (e.g., an account-based mode). For instance, a player may be playing a primary wagering game hosted by the primary server 550. The primary game may be tracking game credits using a cash-based mode, such as a ticket-in-ticket-out (TITO) mode. But, the player may wish to play a secondary game that utilizes an account-based mode to track funds. As a result, the system 500 may prefer to utilize a single funds-tracking mode for both primary and secondary games (e.g., a single account-based mode.) A single funds-tracking mode, such as an account-based mode, can make credit tracking easier, especially when both games share the same credit meter 508. Therefore, the system 500 can transition the game session from playing in the first funds-tracking mode (e.g., the cash-based mode), for the primary game, to the second funds-tracking mode (e.g., the account based mode), for both the primary and secondary games. Specifically, when the system detects a request for an account-based secondary game, the system 500 can transfer the funds on the wagering game machine 560 to an account on the account server 570 (although in some embodiments, system 500 may instead cash-out the funds on the wagering game machine 560 for the primary game before transitioning into an account-based mode.) The system 500 can then begin processing the primary and secondary wagering games in the account-based mode, using the account on the account server 570 to track game wagers and credits.

During the game play session, content is displayed in multiple windows. For example, primary content (for a first, or “primary” wagering game), can be displayed in the main window 502. Secondary content (for a second, or “secondary” wagering game), can be displayed in the side-window 505. Side-window 506 can track other critical data and meters, like a point meter 513 that tracks points which can be redeemed for rewards on a social, or community, network. The system 500 tracks the account balances between the different games and reconciles the account balance displayed in the credit meter 508 with the account server 570. The system 500 uses the credit meter 508 at the wagering game machine 560 to display the current balance of the funds allocated to the session. The credit meter 508 at the wagering game machine 560 and the session balance at the account server 570 are synchronized as game play proceeds during the session. In some instances, network latency, end point processing delays, or other factors, may result in instances of time where the session balance on the wagering game machine 560 and the account balance on the account server 570 are not identical. The system 500 can determine the appropriate times to synchronize the balances. For example, the system 500 can ensure that the account balance displayed on the credit meter 508 is the same as the account balance tracked by the account server 570, at least, at session start and session end. During the game session, however, the system 500 can determine, according to various modes, how often to synchronize the session balance at the wagering game machine 560 and the account server 570. The different modes of synchronization can offer different advantages. Some modes will now be described.

The system 500 can provide various modes for synchronizing (i.e., reconciling) the credit meter 508 and the account server 570 during the game play session. The following non-exhaustive list enumerates some possible synchronization modes.

-   -   Strict Synchronization Mode. In this mode, the system 500 can         synchronize the account balance every time the system 500         detects a wager and after the system 500 generates an outcome         for that wager. More specifically, the wagering game machine 560         can report a wager and await an acknowledgment message         (“acknowledgement”) from the system 500 that the wager was         received. The acknowledgment includes the new value to be         displayed at the credit meter 508. The system 500 can prevent         the game from starting until the system 500 has validated the         amount wagered, deducted the wager from the session balance, and         sent a new balance to be displayed. Upon receipt of the         acknowledgment, the wagering game machine 560 may start the         game. If the system 500 cannot validate the wager, however, then         the wagering game machine 560 may tilt the game. The wagering         game machine 560 bets the wager and determines a game result         from that wager. For example, the wagering game machine 560         communicates with the primary or secondary servers 550, 580, to         obtain a random-number that indicates a game outcome. If the         game result is a “win”, then the primary or secondary servers         550, 580 (or the wagering game machine 560) can generate a win         amount. The wagering game machine 560 reports the win amount to         the account server 570. The account server 570 adds any winnings         to the session balance and sends an acknowledgment that includes         the new balance to be displayed on the credit meter 508. The         wagering game machine 560 can be disabled until the         acknowledgment is received. This can keep a player from making a         new wager or starting a new game until the account balance is         synchronized. Strict Synchronization mode can provide real-time         security and synchronization by assuring that the credit meter         508 and the account balance on the account server 570 are         consistently synchronized.     -   Game Ended Mode. This mode is a variation of the Strict         Synchronization mode that reconciles the account balances only         at the time of the game result, instead of at both the time of         the wager and at the time of the game result. More specifically,         the wagering game machine 560 reports the results of a wagering         game including the total wager and final winnings. The system         500 subtracts the total wager and adds the winnings to the         session balance thereby creating a new balance. The         acknowledgment provides a new value for the wagering game         machine 560 to display in the credit meter 508. The         acknowledgement can also provide authorization that allows the         wagering game machine 560 to activate a new game, spin a reel,         etc. Thus, in Game Ended mode, the system 500 allows the         wagering game machine 560 to initiate game play without needing         to explicitly authorize all wagers as they are placed. However,         the wagering game machine 560 is prevented from initiating any         subsequent game play until a current game play's wagers and         winnings are reconciled with the account server 570. This mode         can run more quickly than the Strict Synchronization mode         because it eliminates the need to generate wager authorization         messages and acknowledgements, while still maintaining         synchronization at the per-game level.     -   Periodic Mode. In this mode, the wagering game machine 560 and         system 500 do not operate in lock-step as in Strict         Synchronization or Game Ended modes. The system 500 allows the         wagering game machine 560 to play games as quickly as possible.         The wagering game machine 560 sends game results for each game,         but due to network transmission latency and/or host processing         delays, a new game may have been started before the system 500         can update the account balance at the account server 570. At the         discretion of the system 500, the system 500 can periodically         lock the wagering game machine 560 and reconcile the account         balance. For example, the system 500 can lock the wagering game         machine 560 after 10 games have been played, update the session         balance, and then unlock the wagering game machine 560 for         further game play. If the system 500 determines that there is a         discrepancy between the credit meter 508 at the wagering game         machine 560 and the session balance at the account server 570,         then the system 500 can lock the wagering game machine 560 until         the discrepancy is resolved. In some embodiments, the frequency         of reconciling the wagering game machine 560 and account server         570 can be set by an operator or regulator. In addition, the         system 500 can provide a manual reconciliation function so that         the operator can request that the session account balance be         synchronized on demand. Periodic mode allows a wagering game         machine to continuously play games without wager authorization         and without reconciling the account balance on a per-game basis.         The system 500 may lags a little in updating the wagering         account server 570 with wagering information, but the system 500         can be configured to communicate with the account server 570         periodically enough that the account server 570 is not         out-of-date for more than a few seconds. This mode represents a         reasonable approach when game play is fast or when the casino is         particularly busy.

The system 500 can be configured so that a casino operator and/or regulator can choose a mode that balances real-time player performance with operational or regulatory requirements. The system 500 can have a configuration setting that the operator or regulator can set to operate in a desired mode. Depending on the configuration setting, the wagering game machine 560 can operate differently, according to a different set of control rules. For example, one configuration setting may require the wagering game machine 560 to authorizes each wager, another configuration setting may require the wagering game machine 560 to start at most one spin without authorization, while yet another configuration setting may require the wagering game machine to continue to play games until the account server 570 requests reconciliation. For instance, one spin button (e.g., button 512) on the wagering game machine 560 may trigger a number of spins on primary and secondary games. Hence, the system 500 can be configured, according to one configuration setting (e.g., for Game Ended or Periodic modes), with control rules that can allow the wagering game machine 560 to authorize more than one game wager simultaneously. The system 500 can run all wagering game machines on a network in one mode or it can support wagering game machines running in different modes. For example, some wagering game machines might be configured to run in Strict Synchronization mode while others run in Game Ended or Periodic modes. This allows an operator to tailor the system 500. The system 500 can also be configured to change modes during a player game session. The system 500 can be configured to switch modes in a way that is transparent to the player.

The system 500 synchronizes account balances for all games played in a single wagering session, even when the content for the games is served by different content sources. The system 500 tracks wagers and balances from primary and secondary games. The system 500 can calculate combined credit totals between primary and secondary games and report the credit totals to the account server 570 as a single atomic transaction. As long as the player is still logged on to the system 500, the system 500 can add any win amounts to the current session balance and display those amounts in the credit meter 508. It is also possible, however, for some games to be long-running, which may end after the player has logged off the system 500 before that game's outcome is known. In those cases, the system can still apply any winnings directly to the player's account on the account server 570. The system 500 can notify the player, in some manner, about the win from the long-running game, such as via text message or email.

Some embodiments for tracking and synchronizing account balances for primary and secondary games include configuring the wagering game machine 560 to control the priority, appearance, and functionality of the game content in all windows. The wagering game machine 560 can hold games in stasis and prevent certain activities, when necessary, to reconcile wager and account balances and to update the credit meter 508.

The following non-exhaustive list enumerates some possible embodiments for synchronizing account balances for games provided by a plurality of content sources, using variations of the Strict Synchronization mode described further above:

-   -   Strict Mode for Combined Primary and Secondary Game Totals. The         wagering game machine 560 determines wagers being placed in the         main window 502 and the side-window 505. For example, a primary         game and a secondary game may be played at the same time. The         example in FIG. 5 illustrates two games being played on the same         wagering game machine 560. A primary game is played in the main         window 508 with reels 504 that spin when the spin button 512 is         activated. A wager, or bet, is either entered manually or         displayed automatically in the bet meter 510. In the side-window         505, a secondary game is played, with a reel 511 that also spins         when the spin button 512 is activated. The bet meter 515 tracks         the wagers for the secondary game. Alternatively, there may be         separate spin buttons for both the primary game and the         secondary games. The wagering game machine 560 combines all         wagers from both games into a single amount and communicates the         wager amount to the account server 570. The wagering game         machine 560 can hold the games in stasis until the account         server 570 records the wagers amounts, deducts the wager amounts         from the account balance, and sends an acknowledgement back to         the wagering game machine 560 that the player's funds are         sufficient to cover the wager, as well as an updated account         balance. The wagering game machine updates the credit meter 508         with the updated account balance. The wagering game machine 560         then permits the primary and secondary games to execute after         the wagers have been recorded. Once the spin button 512 has been         activated, the wagering game machine 560 can communicate with         any one of the primary server 550 and secondary server 580 to         obtain game results. The primary and secondary servers 550, 580         can calculate random numbers, generate game results (e.g.,         win/loss results), and communicate the game results to the         wagering game machine 560 for the primary and secondary games.         When game play completes for both the primary and secondary         games, or in other words, when a primary game and a secondary         game have completed the spins and received game results from         their respective servers, the wagering game machine 560 can halt         play on the wagering game machine 560 and transmit the total win         amount to the account server 570. The account server 570 updates         the account balance and then communicates a credit balance to be         displayed on the credit meter 508. The wagering game machine 560         updates the credit meter 508 to show the credit balance, and         then permits game play to continue.     -   Strict Mode for Combined Primary and Secondary Game Totals for a         Secondary Game that Extends Beyond the Game Play Session. This         embodiment is similar to the one previously described. However,         in this scenario, the secondary game is an extended game that         doesn't produce an immediate game result. In other words, the         secondary game server purposefully takes a long time to provide         a game result because of the nature of the secondary game. An         example of such a secondary game is a “Fish Tank” type of game         where a player places a wager on an animated fish lasting the         longest time in a tank while not being eaten or caught. Such a         game does not provide a result in an acceptable amount of time         that warrants suspending game play on the main window 502, or         any other side-window, until the secondary server 580 provides a         game result. As a result, the wagering game machine 560 detects         that the secondary game is an extended game, and consequently         permits the primary game to play while the secondary game waits         for a result. Further, the secondary game result may last so         long that the player may end his or her game play session (e.g.,         cash out of the wagering game machine). As a result, when the         player is ending his or her game play session, the wagering game         machine 560 can communicate the final account balance to the         account server 570. While the player is logged out of the         system, the secondary server 580 may calculate a game result. If         the game result is a “win”, the secondary server 580 can         communicate the win amount to the account server 570. The         account server 570 can then update the account balance with the         win amount. The system 500 can provide a notification, such as         via a cell-phone text message, an email, or some other form of         electronic message, which can notify the player of the win         amount. The system 500 can also update a player account balance         shown on a social network account, or other type of account         available to view when the player is not inside the casino         network. The social network account can display the account         balance when the player logs on.     -   Strict Mode for Exclusive Primary and Secondary Game Totals. In         this embodiment, the wagering game machine 560 does not combine         the totals of wagers for primary and secondary games. Instead,         the secondary content (e.g., a Flash Application), in         combination with the secondary server 580, determines its wager         amounts and game result amounts, then calculates the final game         result amount to the wagering game machine 560 to communicate to         the account server 570 and/or to update the credit meter 508         displayed on the main window 502. The secondary content can also         intermittently provide information to a primary game if the         primary game needs to make a wager, but doesn't know whether the         account balance is sufficient to place the wager. The secondary         content, for example, can communicate with the account server         570 and determine if, based on the wager amount for the         secondary game, the account balance can support a wager being         placed by the primary game. If so, then the secondary content         can either authorize the primary game to place the wager or hold         the primary game in stasis until the secondary game completes         its game activity and reports the results to the wagering game         machine 560.

FIG. 6 is a flow diagram 600 illustrating coordinating account-based information for primary and secondary wagering games, according to some embodiments. In FIG. 6, the flow 600 begins at processing block 602, where a wagering game system (“system”) detects a request for wagering game content from more than one wagering game provider. For example, a wagering game machine may be receiving primary wagering game content from one wagering game provider and presenting the primary wagering game content in a main display, or main window, of the wagering game machine. The wagering game machine can be functioning in a first operating mode for tracking account information. The first operating mode may utilize a first process (e.g., method, procedure, etc.) for tracking financial information on the wagering game machine, such as a cash-based funds tracking process. The wagering game machine can then detect a request to utilize secondary wagering game content from a second provider. The secondary wagering game content, however, may require a second process for tracking financial information, different from the first process, such as an account-based funds-tracking process. Thus, the system can cause the wagering game machine to begin tracking financial information for both the primary and the secondary wagering game content using a second operating mode that utilizes the second funds tracking process.

The flow 600 continues at processing block 604, where the system activates a multi-provider game accounting mode and presents wagering game content from the multiple content providers. For example, the wagering game machine can shift all financial tracking to an account-based mode. The account based mode can track all transactions, such as wagers and winnings, for both the primary and secondary wagering games. The system can then present the primary and secondary wagering game content in windows, such as in a main window and one or more side-windows on the wagering game machine display. The system can then prompt the wagering game player to enter one or more bets. The system can have different bet meters for the primary and secondary content, or the same bet meter can be used for both primary and secondary content.

The flow 600 continues at processing block 606, where the system detects wager amounts and a wager activation request for the primary and secondary wagering games. Some controls on the wagering game machine can respond for both primary and secondary wagering game content. For example, a single wager activation control (e.g., a “spin” button) can activate the wagers for both the primary and secondary games.

The flow 600 continues at processing block 608, where the system detects a total wager amount. The system reports the value of all wagers from the wagering game machine to an account server (or other account tracking device). The total wager amount is the value of wagers from both the primary and secondary wagering games. The system can hold the wagering game machine in stasis until the account server can verify that the account balance can accommodate the total wager amount.

The flow 600 continues at processing block 610, where the system verifies that the account has sufficient funds to cover the wager amounts. For example, the account server can verify that the wagering account has sufficient funds. If the account does not have sufficient funds, the system can return an error message to the wagering game machine indicating that the account balance is insufficient to transact the requested wagers. The system can then return to processing block 606 to wait for updated wager amounts. If, however, the account balance is sufficient for the total wager amount, the system can deduct the wager amounts from the account server's account balance, and indicate to the wagering game machine to process the wagering games. The flow 600 continues at processing block 612.

The flow 600 continues at processing block 612, where the system processes the primary and secondary wagering games and detects wagering game outcomes. Different servers can generate wagering game outcomes. For instance, a primary server can generate an outcome for the primary wagering game and a secondary server can generate an outcome for the secondary wagering game. The wagering game machine itself, however, can also generate a wagering game outcome for both the primary and wagering games. Further, the wagering game machine can generate a wagering game outcome for one wagering game, while a server generates an outcome for another wagering game. If one of the wagering games is a long standing wagering game that does not produce an immediate outcome, the system can still detect wagering game outcomes for other wagering games (e.g., if the secondary wagering game is a bonus game that takes a while to determine an outcome, the system can proceed with processing the primary wagering game.)

The flow 600 continues at processing block 614, where the system detects and reports total winnings for primary and secondary wagering games. The system can detect winnings for any one, or both, of the primary and secondary wagering games. The system can then report the winnings to an account server to update the account balance on the account server. The system can utilize one of many techniques for reporting winnings, wagers, etc. Some techniques are described earlier in conjunction with FIG. 5, such as the Strict Synchronization mode, Game Ended mode, and Periodic mode.

The flow 600 continues at processing block 616, where the system detects and indicates an updated funds balance. The system can detect the updated account balance from the account server and update a session balance displayed on credit meters on the wagering game machine. In some embodiments, the wagering game machine can indicate the account balance on the wagering game machine separate from the session balance. For example, the system may apply winnings to the account balance, but not to the session balance. The system can restrict wagering game activity (e.g., freeze wagering controls, pause game play, etc.) while the system updates balances. When the system finishes updating the balances, the system can then enable the wagering game activity again (e.g., continue processing wagering games, unfreeze wagering controls, etc.)

Example Wagering Game Machine Architecture

FIG. 7 is a conceptual diagram that illustrates an example of a wagering game machine architecture 700, according to some embodiments. In FIG. 7, the wagering game machine architecture 700 includes a wagering game machine 706, which includes a central processing unit (CPU) 726 connected to main memory 728. The CPU 726 can include any suitable processor, such as an Intel® Pentium processor, Intel® Core 2 Duo processor, AMD Opteron™ processor, or UltraSPARC processor. The main memory 728 includes a wagering game unit 732. In one embodiment, the wagering game unit 732 can present wagering games, such as video poker, video black jack, video slots, video lottery, reel slots, etc., in whole or part.

The CPU 726 is also connected to an input/output (“I/O”) bus 722, which can include any suitable bus technologies, such as an AGTL+ frontside bus and a PCI backside bus. The I/O bus 722 is connected to a payout mechanism 708, primary display 710, secondary display 712, value input device 714, player input device 716, information reader 718, and storage unit 730. The player input device 716 can include the value input device 714 to the extent the player input device 716 is used to place wagers. The I/O bus 722 is also connected to an external system interface 724, which is connected to external systems 704 (e.g., wagering game networks). The external system interface 724 can include logic for exchanging information over wired and wireless networks (e.g., 802.11g transceiver, Bluetooth transceiver, Ethernet transceiver, etc.)

The I/O bus 722 is also connected to a location unit 738. The location unit 738 can create player information that indicates the wagering game machine's location/movements in a casino. In some embodiments, the location unit 738 includes a global positioning system (GPS) receiver that can determine the wagering game machine's location using GPS satellites. In other embodiments, the location unit 738 can include a radio frequency identification (RFID) tag that can determine the wagering game machine's location using RFID readers positioned throughout a casino. Some embodiments can use GPS receiver and RFID tags in combination, while other embodiments can use other suitable methods for determining the wagering game machine's location. Although not shown in FIG. 7, in some embodiments, the location unit 738 is not connected to the I/O bus 722.

In one embodiment, the wagering game machine 706 can include additional peripheral devices and/or more than one of each component shown in FIG. 7. For example, in one embodiment, the wagering game machine 706 can include multiple external system interfaces 724 and/or multiple CPUs 726. In one embodiment, any of the components can be integrated or subdivided.

In one embodiment, the wagering game machine 706 includes a content coordination module 737. The content coordination module 737 can process communications, commands, or other information, where the processing can control wagering transactions for wagering game content that comes from a plurality of different content providers.

Any component of the wagering game machine 706 can include hardware, firmware, and/or machine-readable media including instructions for performing the operations described herein. Furthermore, the wagering game machine 706 can include any of the components described above, such as those described in reference to the wagering game machine 260 of FIG. 2 (or other any of the figures).

Example Mobile Wagering Game Machine

FIG. 8 is a conceptual diagram that illustrates an example of a mobile wagering game machine 800, according to some embodiments. In FIG. 8, the mobile wagering game machine 800 includes a housing 802 for containing internal hardware and/or software such as that described above vis-à-vis FIG. 7. In one embodiment, the housing has a form factor similar to a tablet PC, while other embodiments have different form factors. For example, the mobile wagering game machine 800 can exhibit smaller form factors, similar to those associated with personal digital assistants. In one embodiment, a handle 804 is attached to the housing 802. Additionally, the housing can store a foldout stand 810, which can hold the mobile wagering game machine 800 upright or semi-upright on a table or other flat surface.

The mobile wagering game machine 800 includes several input/output devices. In particular, the mobile wagering game machine 800 includes buttons 820, audio jack 808, speaker 814, display 816, biometric device 806, wireless transmission devices 812 and 824, microphone 818, and card reader 822. Additionally, the mobile wagering game machine can include tilt, orientation, ambient light, or other environmental sensors.

In one embodiment, the mobile wagering game machine 800 uses the biometric device 806 for authenticating players, whereas it uses the display 816 and speakers 814 for presenting wagering game results and other information (e.g., credits, progressive jackpots, etc.). The mobile wagering game machine 800 can also present audio through the audio jack 808 or through a wireless link such as Bluetooth.

In one embodiment, the wireless communication unit 812 can include infrared wireless communications technology for receiving wagering game content while docked in a wager gaming station. The wireless communication unit 824 can include an 802.11G transceiver for connecting to and exchanging information with wireless access points. The wireless communication unit 824 can include a Bluetooth transceiver for exchanging information with other Bluetooth enabled devices.

In one embodiment, the mobile wagering game machine 800 is constructed from damage resistant materials, such as polymer plastics. Portions of the mobile wagering game machine 800 can be constructed from non-porous plastics which exhibit antimicrobial qualities. Also, the mobile wagering game machine 800 can be liquid resistant for easy cleaning and sanitization.

In some embodiments, the mobile wagering game machine 800 can also include an input/output (“I/O”) port 830 for connecting directly to another device, such as to a peripheral device, a secondary mobile machine, etc. Furthermore, any component of the mobile wagering game machine 800 can include hardware, firmware, and/or machine-readable media including instructions for performing the operations described herein.

The described embodiments may be provided as a computer program product, or software, that may include a machine-readable medium having stored thereon instructions, which may be used to program a computer system (or other electronic device(s)) to perform a process according to embodiments(s), whether presently described or not, because every conceivable variation is not enumerated herein. A machine readable medium includes any mechanism for storing or transmitting information in a form (e.g., software, processing application) readable by a machine (e.g., a computer). The machine-readable medium may include, but is not limited to, magnetic storage medium (e.g., floppy diskette); optical storage medium (e.g., CD-ROM); magneto-optical storage medium; read only memory (ROM); random access memory (RAM); erasable programmable memory (e.g., EPROM and EEPROM); flash memory; or other types of medium suitable for storing electronic instructions. In addition, embodiments may be embodied in an electrical, optical, acoustical or other form of propagated signal (e.g., carrier waves, infrared signals, digital signals, etc.), or wireline, wireless, or other communications medium.

General

This detailed description refers to specific examples in the drawings and illustrations. These examples are described in sufficient detail to enable those skilled in the art to practice the inventive subject matter. These examples also serve to illustrate how the inventive subject matter can be applied to various purposes or embodiments. Other embodiments are included within the inventive subject matter, as logical, mechanical, electrical, and other changes can be made to the example embodiments described herein. Features of various embodiments described herein, however essential to the example embodiments in which they are incorporated, do not limit the inventive subject matter as a whole, and any reference to the invention, its elements, operation, and application are not limiting as a whole, but serve only to define these example embodiments. This detailed description does not, therefore, limit embodiments, which are defined only by the appended claims. Each of the embodiments described herein are contemplated as falling within the inventive subject matter, which is set forth in the following claims. 

1. A method comprising: tracking wagering transactions, for primary wagering game content, using a first funds tracking mode, wherein the primary wagering game content is provided to a wagering game machine by a first wagering game provider; detecting a request to process secondary wagering game content on the wagering game machine, wherein the secondary wagering game content is provided by a second wagering game provider, and wherein the secondary wagering game content uses a second funds tracking mode different from the first funds tracking mode; transitioning the tracking of the wagering transactions for the primary wagering game content from the first funds tracking mode to the second funds tracking mode; and tracking wagering transactions for both the primary wagering game content and the secondary wagering game content using the second funds tracking mode.
 2. The method of claim 1, wherein the first wagering game provider is a first wagering game manufacturer store and the secondary wagering game provider is a second wagering game manufacturer store.
 3. The method of claim 1, wherein the first funds tracking mode is any one or more of a cash-based funds tracking mode and a ticket-based funds tracking mode, and the second funds tracking mode is an account-based funds tracking mode.
 4. The method of claim 3, wherein the transitioning the tracking of the wagering transactions for the primary wagering game content comprises performing, before transitioning into an account-based funds tracking mode, any one or more of transferring funds on the wagering game machine to an account and cashing out funds on the wagering game machine for the primary game.
 5. The method of claim 1, wherein the tracking wagering transactions for both the primary wagering game content and the secondary wagering game content uses an account-based funds tracking mode, and wherein the tracking comprises: reporting wagers for both the primary wagering game content and the secondary wagering game content to an account server; receiving a verification message from the account server that a player account has sufficient funds to place the wagers; subtracting the wagers from a funds meter on the wagering game machine that tracks an account balance; activating the primary wagering game content and secondary wagering game content; determining wagering game outcomes for both the primary wagering game content and the secondary wagering game content; and adding win amounts from any one or more of the primary wagering game content and the secondary wagering game content to the funds meter on the wagering game machine.
 6. The method of claim 1, wherein the tracking wagering transactions for both the primary wagering game content and the secondary wagering game content comprises: storing a plurality of wagering transactions for both the primary wagering game content and the secondary wagering game content on the wagering game machine for a plurality of game plays; and reconciling the plurality of wagering transactions with an account server to update a player account balance after the plurality of game plays.
 7. One or more machine-readable media having instructions stored thereon, which when executed by a set of one or more processors causes the set of one or more processors to perform operations comprising: detecting a request to process a plurality of wagering games from multiple wagering game providers on a wagering game machine during a single wagering game session; communicating wagering transactions for the plurality of wagering games to a wagering game player account stored on an account server; and synchronizing a session funds balance on the wagering game machine with an account balance for the wagering game player account.
 8. The machine-readable media of claim 7, wherein the communicating and synchronizing comprises: communicating the wagering transactions for the plurality of wagering games to the account server after every wagering game outcome during the wagering game session; and restricting wagering game play on the wagering game machine until the session funds balance and the account balance are synchronized after every wagering game outcome.
 9. The machine-readable media of claim 7, wherein the communicating and coordinating comprises: communicating the wagering transactions for the plurality of wagering games to the account server after every wager and after every wagering game outcome during the wagering game session; and restricting wagering game play on the wagering game machine until the session funds balance and the account balance are synchronized after every wager and wagering game outcome.
 10. The machine-readable media of claim 7, wherein the communicating and coordinating comprises: storing a plurality of wagering transactions on the wagering game server for a plurality of wagers and wagering game outcomes; communicating the plurality of wagering transactions as a single communication to the account server; and restricting wagering game play until the session funds balance and the account balance are synchronized.
 11. The machine-readable media of claim 7, further comprising detecting a long running wagering game, initiated during the wagering game session, that continues to run after the wagering game session has ended; detecting a wagering game outcome for the long running game; and updating the account balance with any winning amounts generated from the wagering game outcome.
 12. A system comprising: a primary wagering game server configured to provide primary wagering game content; a secondary wagering game server configured to provide secondary wagering game content; a wagering game machine configured to simultaneously process a first wagering game using the primary wagering game content and a second wagering game using the secondary wagering game content; and an account server configured to track wagering account information related to both the first wagering game and the second wagering game.
 13. The system of claim 12, wherein the primary wagering game server is configured to serve wagering games created by a first wagering game manufacturer and the second wagering game server is configured to serve wagering games created by a second wagering game manufacturer.
 14. The system of claim 12, further comprising: a coordination unit configured to synchronize a wagering game session balance on the wagering game machine with a wagering player account balance on the account server during a wagering game session for both the first wagering game and the second wagering game.
 15. The system of claim 14, wherein the coordination unit is further configured to determine one or more synchronization modes for synchronizing the wagering game session balance and the wagering player account balance depending on any one or more of communication network bandwidth, player account preferences, system configuration settings, wagering game durations, and synchronization control rules.
 16. The system of claim 15, further comprising utilizing more than one synchronization mode during the wagering game session.
 17. The system of claim 12, wherein the wagering game machine comprises any one or more of meters and controls to control wagering activity for both the first wagering game and the second wagering game.
 18. An apparatus comprising: an account controller to control wagering transactions on a wagering game network; an account store to store financial account information related to a wagering game player account; and an account processor configured to receive wagering transaction values for a plurality of wagering games during a wagering game session, wherein the plurality of wagering games originate from multiple wagering game providers and are processed on a single wagering game machine; update a player account balance using the wagering transaction values for the plurality of wagering games, and generate a verification message to send to the wagering game machine to indicate that the player account balance is updated.
 19. The apparatus of claim 18, wherein the account processor is further configured to determine one or more synchronization modes for synchronizing the player account balance with a wagering game session balance on the wagering game machine based on synchronization control rules, wherein the synchronization control rules indicate a timing schedule for synchronizing the player account balance.
 20. The apparatus of claim 18, further comprising a a content controller configured to provide control information for controlling the presentation of wagering game content for the plurality of wagering games, wherein the content controller is configured to generate control information to restrict presentation of the wagering game content until the account processor generates the verification message.
 21. The apparatus of claim 18, wherein the account processor is further configured to provide access to a social network account, and communicate social network account information generated while processing any one or more of the primary wagering game content and the secondary wagering game content.
 22. An apparatus comprising: means for receiving primary wagering game content from a first wagering game provider; means for receiving secondary wagering game content from a second wagering game provider; means for detecting a wager amount for both the primary wagering game content and the secondary wagering game content; means for restricting game play until the wager amount can be verified with an account server; means for reporting the wager amount to the account server; means receiving a first verification message from the account server that a player account has a sufficient balance to transact the wager amount; means for subtracting the wager amount from a funds meter on the wagering game machine that tracks a wagering game session balance; and means for unrestricting game play.
 23. The apparatus of claim 22, further comprising means for determining wagering game outcomes for both the primary wagering game content and the secondary wagering game content; means for adding win amounts to the funds meter on the wagering game machine; means for reporting the win amounts to the account server; and means for receiving a second verification message from the account server that the account balance has been updated on the account server.
 24. The apparatus of claim 22, wherein the means for receiving the primary wagering game content and the secondary wagering game content comprises means for transitioning a cash-based funds tracking mode for the primary wagering game content to an account-based funds tracking mode; and means for tracking both the primary wagering game content and the secondary wagering game content using the account-based funds tracking mode.
 25. The apparatus of claim 22, wherein unrestricting game play comprises: means for activating the primary wagering game content and secondary wagering game content simultaneously with a single activation instruction. 